Sabtu, 21 April 2012

game on litto (part 2)= ragnarok

Ragnarok Online often referred to as RO, is a massively multiplayer online role-playing game or MMORPG created by GRAVITY Co., Ltd. based on the manhwa Ragnarok by Lee Myung-jin. It was first released in South Korea on 31 August 2002 for Microsoft Windows and has since been released in many other locales around the world. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: Legend of the Second, is in development. Player characters exist in a world with a player environment that gradually changes with the passage of time. Major changes in the features and history of the world take place as episodes in the RO timeline. Player characters interact in a 3D environment but are represented by 2D character sprites for front, back, side and diagonal facings. The major types of server-supported gameplay are Player vs Environment, Guild vs Guild, Player vs Player. Also supported by the game server are Group vs Group, Arena Combat, Player vs Monster, Player vs All, and various other specific scenarios at designated instance locations in the game world. NPC-run challenges and contests are also available with prizes, awards, and/or listing in a specific hall of fame listing.

Setting

Ragnarok Online is divided into a series of maps on two major continents, each of which has its own terrain and native monsters, though many monsters are present in multiple regions. Transportation between maps requires loading the new map and monsters are unable to travel from one map to another unless directly associated with the player such as a pet, mount, or hireling.
There are three major nations in Ragnarok Online, the first of which and where all players start is the kingdom of Rune Midgard. The Schwaltzvalt Republic, an industrialized neighbor to the North, was added in Episode 10 and Arunafeltz, a religious nation is the subject of Episode 11
Areas from Norse mythology are included, such as Niflheim, the land of the dead, and Valhalla, where players can become Transcendent Classes. New map content is constantly being added to game in the form of Episode updates.
The official Ragnarok Online servers underwent massive game system changes in 2010, which has been titled "Renewal". Renewal revamped game mechanics, changed the behaviour and interaction of stats, gears, and modifiers in the stat system, changed the way and amount of character experience, and introduced the 3rd Job Classes. There are various other changes that come with Renewal, including interface and hotkey alterations, as well as skill changes.
Renewal has different versions, according to the server it is being implemented in. The 2 major versions are called the kRO and jRO , titled after the server in which the version was created. The differences between each version were made by the corresponding branch of Gravity in order to please their players, rather than having an overall brand of Renewal, which might only please a minority.Job system
"Jobs" are one of the most important aspects of Ragnarok Online. The job a player chooses will determine his or her strengths and weaknesses both in a party and outside of one. The job system initially consisted of 13 classes, which has increased to over 50 via several updates. Each class specializes in certain skills corresponding to archetypes in a role-playing game. Additionally, numerous equipment are exclusive to particular classes.The greatness of the equipment depends on the character attribute status.
All players start as a "novice". As the name implies, the novice is a tutorial job that allows a new player to get the general feel of the game. Upon reaching a certain level (dependent on their desired job), a player has 3 options: 1) he/she can change into one of six "first classes" 2) choose one of the "expanded classes", or 3) become a "Super Novice". Upon reaching another level goal, first classes can change into a "second class". It should be noted that each separate first class allows two options for a second class. For example, the "Swordsman" (first class) can become either a "Knight" or a "Crusader". Once a player reaches base level 99 and job level 50, they can "rebirth" their character (not applicable to expansion classes and Super Novices). A rebirth brings a character back to base level 1 and job level 1. Reborn characters generally work the same as regular characters up until the second class. Instead of a second class, reborn characters can become a "transcendent second class", a job which has more "skills" and a larger number of "status points" to work with compared to second classes. The experience curve for transcendent jobs is significantly higher.
Players have the option of choosing a variety of classes. Starting as a novice, players can change into the "1st Job Class": Swordman, Mage, Archer, Merchant, Thief, Acolyte, or the expanded job classes of gunslinger, ninja, or taekwon. Once a player has reached at least a job level of 40 in the 1st job class, they can then change their class into 2-1 Job Class (Knight, Wizard, Hunter, Blacksmith, Assassin, Priest) or into the 2-2 Job Class (Crusader, Sage, Bard, Dancer, Alchemist, Rogue, Monk) which further extends their skill tree and ability to quest and explore the game. Once a player reaches base level 99, they can "rebirth" their character into their respective Transcendent 2-1 Job Class (Lord Knight, High Wizard, Sniper, Master Smith, Assassin Cross, High Priest) or their respective Transcendent 2-2 Job Class (Paladin, Scholar, Minstrel, Gypsy, Biochemist, Stalker, Champion). These classes have extended functions that empower them to outperform their prior classes.
Korean servers added a third job class that can be reached from either a second job character or a rebirthed transcendent second job character. If the player skips rebirth and transcendence (and the time spent thereof) to go directly into the third job class, the skills and stat bonuses acquired through transcendence cannot be retroactively obtained.
A player will evolve and change jobs multiple times over the course of playing, though the number of changes will be determined by choices made by the player

Audio

The background music of Ragnarok Online currently consists of over 100 individual tracks, composed, arranged, recorded and mixed by SoundTeMP and Hankook Recording Studio, with some tracks by NEOCYON and others. The game's music spans a wide variety of genres and musical styles, including trance, techno, jazz, rock, and orchestral. New tracks are added to the soundtrack as with every new area added to the game world.
"The memory of RAGNAROK" Ragnarok Online Original Sound Track is a best-of soundtrack album featuring background music in addition to remixes and vocal arrangements of certain pieces. The game's official theme song, "You & I," is also included. It was developed by SoundTeMP and released by Gravity in 2006. The album features vocal arrangements of certain pieces, performed by Lee Seung-Yeon, Lee Jeong-Hee and Seo Ji-Hae. The album's booklet features text in Korean, Chinese, English, and Japanese This is a Two-Disc set and is available online from Amazon.

Jumat, 13 April 2012

the other than megaxus=Litto (part1): seal online..

in online games not only megaxus become a promotor for game online..
there also "Litto" too..
in "Litto"  there more game than megaxus..
and now I will tell you one of "Litto" game..
check this out guys..!!
^o^


Seal Online  is a Massively Multiplayer Online Role-Playing game, developed by the Korean company - YNK Partners Inc. As of 7 February 2008, official versions of the game are available in South Korea, Japan, Taiwan, Thailand, Indonesia, and the United States.
The English version of Seal Online was expected to be released in Q3 of Year 2005 when Grigon Entertainment announced that there would be an English version of Seal Online. An English website was made by them. However within 2 months, the site closed down and there were no more news of an English translated version of the game.
After two years, a website was created for Seal Online. It had a post announcing the arrival of Seal Online in English to the United States. The English Seal Online was finally released on the 19 November 2007 at 8pm EST by YNK Interactive.

Gameplay

Seal Online is mostly a*point-and-click MMORPG; movement, combat, and many other commands are all controlled by mouse, though the combo system is done with the A, S, and D keys. The player can choose from 7 different classes to start with. However, if the player chooses to start with the Beginner, he/she can choose to job change into the other 6 classes when he reaches Level 10. 21 additional new classes were added in early 2009. The game experienced a wipe on the 27th of September 2010 bringing all players back to level 1.
Seal Online's travel system uses a method called 'Warp Gates'. These gates, located in various towns, allow the player to move to other maps. Players may use scrolls, set revive points, use the Wagon Driver NPC, or just type out a Teleport command for a small fee to warp to different maps.
Players can learn skills to trade, open or join a guild after completing a quest, open a chat room, create a party to fight monsters more effectively, open an in-game bank account to hold or collect more items and money, nurture a pet, do quests, and fish.
Seal Online's level up system uses a point method. Skills level up with skill points. Each time a player levels up, they receive a set number of skill points and status points, which they then may use to strengthen their character.
The Combo System is more complicated than most other MMORPGs. As a player attacks an enemy, the XP bar fills up. Once the bar is halfway filled, the player can start a combo by pressing the game's combo buttons. After starting a combo, players must press a combination of buttons. Combos do more damage than normal attacks, and are executed faster.

Rabu, 04 April 2012

more game in megaxus (part 3)=Grand Chase

Grand Chase is a free-to-play, two-dimensional side-scrolling MMORPG developed by the South Korean company KOG Studios.
Grand Chase has servers in South Korea, Taiwan, Brazil, Philippines, United States, Latin America, Thailand, Malaysia and Indonesia. Alternate names for Grand Chase include (Chinese: lit. Three Young Heroes) used on the Taiwan server; however, it has now been changed to  (Eternal Adventures).

Storyline

The Serdin and Kanavan Kingdoms, the biggest kingdoms on the Bermesiah Continent, coexisted in peace until their lands were slowly overcome by the evil Queen of Darkness, Kaze’aze.
Kaze’aze managed to infiltrate the Kanavan Kingdom by murdering the Kanavan Queen’s most loyal and trusted retainer, and then disguising herself as him. As a result, Kaze’aze was able to get close to the Queen and entice her with the ways of darkness.
Kaze’aze blinded the Queen of Kanavan’s eyes to truth and led her to wage a five-year war against the Serdin Kingdom. All of Bermesiah Continent was devastated; many heroes fell in battle, and even the Queen of Serdin sacrificed her life in hopes of ending the fighting.
The death of the Queen of Serdin broke Kaze’aze’s hold over the Queen of Kanavan, who, after finally regaining her senses, erupted with fury over Kaze’aze’s treachery. Kaze’aze escaped before the Queen of Kanavan could execute her. This lead the Queen to dispatch Trackers to punish the Queen of Darkness. But after years of searching, she was nowhere to be found and the Queen’s Trackers vanished as well; forcing the Queen of Kanavan to abandon her search.
The Serdin Kingdom experienced a series of bizarre incidents related to Kaze’aze after the Five-Year War: these events revealed that Kaze’aze manipulated the Kanavan and Serdin Kingdoms into fighting each other. The newly appointed Queen of Serdin is now determined to prevent Kaze’aze from starting another war between the two kingdoms for the sake of the entire continent.
The Queen of Serdin has prdpared to confront Kaze’aze and counter her evil plans by organizing Grand Chase, an elite corps that will fight for all of Bermesiah.

Background Information

The beginning of the Grand Chase guild started out with a trio of girls: Elesis the Knight, Lire the Archer, and Arme the Magician. Currently the player begins with Rin the Phoenix, but she is not introduced in-game. This soon expands to the Druid Ryan, the Spell Knight Ronan, the Fighter Jin, the Thief Lass, the Dancer Amy, the Gladiator Sieghart, the Rune Caster Mari, the and finally the Demons Dio, Zero, Ley, and Rufus. The main goal of the Grand Chase was to hunt down and defeat Kaze'aze, the mastermind, until the Chase realized a greater threat.
The setting takes place in the world known as Aernas, with the starting continent was Bermesiah, home of the kingdoms Serdin and Kanavan where Kaze'aze had influenced many creatures such as Goblins, Orcs, and Harpies to her side. The next continent was Silver Land, home to the Silver Knights. The Chase headed onto Ellia, the home of the dark queen Kaze'aze. Soon they headed to Xenia, the land of Gods. Finally, Archimedia, home to advanced technology, and Alcubra, a mysterious place holding an ancient artifact, were breached.
Originally, the Chase came about to defeat Kaze'aze, however they realized with even her gone, evil does not cease. Silver Land was influenced by the Black Knight Victor who served under the darkness and betrayed the Silver Knights, the very organization he created. Xenia was devastated when the Ascendant God Thanatos was corrupted with greed and power, and started taking over his land as well as having Victor infecting Silver Land. Archimedia came about when demons from another dimension appeared and created destruction. In Alcubra, a mysterious object called the "Crown of Sands" intrigued the Chase and prompted them to find it.

Gameplay

While gameplay in Grand Chase is primarily keyboard-driven, the game menu's interface is, by contrast, primarily mouse-driven, although some in-game key commands may be*user-defined. Due to the combos and special attacks, the game has a feel that is similar to side-scrolling fighting games such as Double Dragon, while the appearance and design of the backdrops, as well as the characters and monster, puts the game in an anime-esque setting. While it is an action game, the designers took care to not make a "button masher".
The game is free-to-play, where players need to earn currency known as Game Points (GP) from completing dungeon quests, individual missions, or defeating other players to buy better equipment and items, but there are some items that can only be purchased with real-world currency. In Grand Chase, players start off role-playing as one of three main heroines (or Sieghart on the Korean server), and will be able to unlock more playable characters by completing specific missions. These missions can be bought with GP or from the cash shop. However, the player may freely switch among the characters he or she has unlocked before entering combat, each with their own specific equipment, skills and experience level.

Experience

After each expedition into a dungeon, characters gain experience points. While the amount of experience gained is partially dependent on the player's performance in a dungeon, and the player's character's level, every player will gain some experience. The player's character is also given additional experience upon the completion of every mission. When sufficient experience is obtained, the player's character will advance by one level. Higher levels improve statistics and grant access to better equipment. Experience can also be gained through player versus player, and the amount of experience gained through this game mode is significantly higher than the amount awarded through the completion of dungeons at higher level.


Dungeon Mode and Parties

When entering a dungeon, a player may form a group of players, also known as a party, to complete it. When choosing a dungeon to play, the player is given the option to create a party of their own or join one created by another player. The creator of the game, known as the host, can regulate whoever joins his or her party by locking the game with a password, or otherwise leave it unprotected, allowing any user to join. He or she is also given the option to kick any player prior to or after the completion of a dungeon. Each dungeon consists of a certain number of floors, or levels, usually with a boss on the final floor.
Items needed to complete quests will automatically be given to the player at a certain rate after the monster is defeated by any member of the party. All other items are distributed to different party members by a "dice" system. When an item is picked up by any party member, each member of the party rolls their own set of dice; the outcome ranged from 2 to 100. The player with the highest number wins the item. The player is unable to roll the dice for items if their inventory is full. The size of the inventory can be increased with +10 and +30 Bags, which can be acquired by purchasing with Cash or through some Events. To encourage group play, there is a slight experience boost when working together. Because each party has a maximum limit of four players, and each player may freely choose whichever character he or she wants to use, there is a chance that two or more players will control the same playable character. However, they can be identified separately through their screen name.

Relay Dungeon

The Relay Dungeon can be entered the same way as a normal dungeon. Up to 4 players may form a party and attempt the Relay Dungeon together. In the Relay Dungeon the player fights through every boss on the Continent in order. The bosses in the Relay Dungeon have increased statistics, making them harder to defeat. After a boss is defeated, a chest opens, which contains many valuable items, including Cash items. Any boss that has been released in a dungeon can be chosen. This mode is only available during certain events.

Player versus Player

Players can also compete against each other in combat. There are two types of player versus player combat in Grand Chase, Team Battles and Survival, with additional options of choosing between Tag and Fight, No Item and Item Mode. Win/loss statistics are recorded for these matches. There is no time limit.
Team Battles
Team battles consist of two, four, or six players and can be played in one-, two-, and three-a-side formations. Each player is given the option to join either the Serdin Team or Vanna Team, although they cannot change sides during a match. As such, it is theoretically possible for a Team Battle to be unbalanced in terms of the number of players per side; but this is only possible if one of the players disconnects during the loading or leaves in the middle of the game, otherwise the teams must be even in order for the host to start the match. Team battles encourage players to plan their attack strategies and co-operate with one another to defeat the opposing team. Players are unable to harm their teammates.
Survival
A mode where anywhere between two to six players battle with the other players until only one player is left alive. The surviving player, once a match is over, is given first place and then it is ordered based on whoever has the most kills. The top ranked half of the Players in the room will get a win (if there is an odd number of players then the number of winners is rounded down). This is done to encourage players to fight instead of hide and run from the others until he or she is the only player left alive aside from the actual winner (the person who fought and survived against all others (the winner in terms of fair play)).
Smashing
This mode appears as a special event, usually centered around holidays like Halloween and Christmas. This mode is generally considered the same for all special events. The only difference in this event is the target of the "smashing". For example at Christmas the target of the smashing might be a snowman and for Halloween the player might be asked to smash pumpkins. When smashing, two teams attempt to smash the special seasonal items that belong to the opposing team. The team who accomplishes this first wins the game. However, like Team Battles, the opposing teams can be unbalanced. Players are still allowed to kill other players in this mode. However, it should be noted that every player in a smashing event has unlimited lives during the event and if a player is killed he or she will respawn after a 3 second countdown.
Honor Guard
This mode is essentially a team battle where one member of each team is randomly selected as a 'Warlord' upon the start of the match, shown by a red/blue marker. The aim of the game is to successfully defeat the opposing team's Warlord twice before your own is beaten. Warlords are given double regular stats to help defend themselves from the opposing team, while other players have stats equal to each other. Furthermore, a Warlord has only two lives, whereas other players can respawn after defeat endlessly. Should a Warlord be defeated once, the other team's Warlord suffers from a drastically lowered level of defense for 10 seconds. As well, warlords cannot regenerate health. Similar to the Smashing modes, respawn time is increased to 5 seconds for all players.
Tag Match
Tag Match allows players to play with two characters of their choice. By pressing a button, they can switch characters during the course of a fight. However, if one of the characters is killed, the player can no longer switch to that character. Then the player is automatically switched to their other character.
Item Mode
When Item Mode is turned on, power ups will be dropped onto the battlefield at regular intervals throughout the match and can be used by the player that picks them up. These power ups grant the player special abilities, such as invisibility or invincibility, for a short duration of time. Each player can store up to three power ups at any time and use them in any order they wish. If a player is killed while holding items, the items are dropped and available to be picked up by another player.

Characters

There are multiple playable characters to use and players can switch characters between dungeons. Each character is leveled and equipped separately. Most equipment is character-specific, and the choice of character is similar to class choice in most MMORPGs. Players are given four characters as their starting characters (six in Korea, and one in Brazil), and unlock other characters through quests. These quests can either be purchased through GP or real-world currency. There are currently a total of 15 different characters available; Each of which have (or will have) four jobs of their own. New job classes hold an entirely new weapon, but in certain cases the weapon remains the same as more skills are unlocked.

Releases

Grand Chase was officially released in Korea sometime in August 2003, and Brazil on June 28, 2006.
There was also a Japanese version of the game that commenced beta testing on August 10, 2005, and went gold three months later. However, the Japanese servers have been taken down as of June 22, 2007.Beta testing for the SEA server commenced on November 21, 2007 and ended on December 28, 2007, whereupon it was officially released to the public. The SEA servers have been taken down as of April 14, 2009.
In North America, the game was officially released on March 08, 2008.
A server has been set up in the Philippines in October 2008 and is in commercial release as of November 18, 2008.
A server has been set up in Thailand in September 2009 and is in Open Beta release as of October 22, 2009.
Another server has also been set up in Indonesia March 2010 and is in Open Beta release.
A Spanish server for Latin America Players has been set up in March 2011.
The Hong Kong server has closed down and Gamania (the company that opened the Hong Kong server) has opened a transfer page to the Taiwan server.
A European CBT sever has been set up in February 2012. So far English and German are the only languages.

Expansions

In January 2008, KOG Studios released an expansion titled Grand Chase Season 2, which is essentially a patch featuring a plethora of new feature, map and characters. Currently, all servers have officially incorporated Grand Chase Season 2. In December 2009 Koreas Grand Chase upgraded to Grand Chase Season 3 was released and started off with a new character, Mari
Currently as of March 18, 2010, Grand Chase Season 3 has been incorporated into the Thailand Grand Chase server. On April 28, 2010, Grand Chase Season 3 has been incorporated into the North American Grand Chase server. On May 12, 2010, Grand Chase Season 3 has been incorporated into the Brazilian Grand Chase server as well. On June 1, 2010, Grand Chase Season 3 has also been incorporated into Grand Chase Philippines server. It features an all new rewards system, improvement in graphics, added abilities to weapons, new changes to existing continents as well as two new continents, new missions and an overhaul in the storyline as well as character's appearances.
Another expansion to Season 3 called Grand Chase Season 3 Act 2 has been incorporated into all servers. This expansion features monsters cards to power up equipment to characters, as well as a new item system where you are able to create and dismantle items. On December 9, 2010, another Expansion called Grand Chase Chaos (a sub-project of the Project EF, a major expansion/review of the game's storyline/characters) has been incorporated into the Korean servers releasing content which furthers the story line and a new character, Zero, However, the Brazilian server was the first server to receive Zero and right after it was secondly released in the Korean server, mimicking Dio's release into the North American server.
As of May second, another expansion called "Grand Chase Chaos" has been implemented in the North American Server of Grand Chase. Grand Chase Chaos consists of a new streamlined UI, Dual weapons system, Fusion (Avatar System) system, Animated accessories, Level cap increased (From 75 to 80) New Seal Breaker, and New Gacha Items.
All servers of Grand Chase have different contents/updates prior to the implementation of Grand Chase Chaos, since not all of the servers were opened at the same time.
As of March 2012, another expansion called "Grand Chase Heroes" was released in Korea and USA. The Survey and Mailbox System and as well as a new character with a new type named "Rin".